Anime Expeditions Enemies — Bosses, Elites, and Stage Fights

This is the Anime Expeditions enemy directory: bosses, elites, and basic stage enemies synced from Module:EnemyData. Bioinsect is a summonable unit, not an enemy on this list. Encounter nodes (Speak / Barter / Engage) are part of Expeditions, not this roster. Filter by type and rarity, then open an enemy for stats and gamemodes from the last verified wiki snapshot.

Overview

An Enemy refers to a singular instance of an entity that Units attack within stages. When killed, Enemies may contribute to any relevant counters (Enemies Killed, kill-based Unit Passives, etc.), add Yen to the player(s)'s balance, and interact with various gamemode-specific mechanics. Enemies can be 'collected' for viewing and rewards in the Enemy Index.

To understand the enemy list simply, follow this guide:

To summarize, search for the gamemode, then the map, and the strongest enemies come first.

Condensed from Enemies · revid 7829. Not a full wiki prose copy.

Showing 79 of 79

IconNameTypeRarity
Act 3 Elite 1EliteLegendary
Act 3 Elite 2EliteLegendary
Adventurer
AdventurerEnemyRare
Autumn
AutumnEliteLegendary
Bandit
BanditEnemyRare
Battle Clone
Battle CloneEnemyRare
Berserker
BerserkerBossSecret
Bouncer
BouncerEliteLegendary
Buddha (Blue)
Buddha (Blue)BasicRare
Buddha (Green)
Buddha (Green)BasicRare
Butterfly
ButterflyBossSecret
Centipede
CentipedeBossSecret
Centipede Curse
Centipede CurseBossSecret
Club Officer
Club OfficerBossSecret
Copper Demon
Copper DemonEliteLegendary
Corrupt Elder
Corrupt ElderBossSecret
Crimson Fang
Crimson FangEliteLegendary
Crow
CrowBossSecret
Cursed Immortal
Cursed ImmortalBossSecret
Cursed Summoner
Cursed SummonerBossSecret
Dark Mage
Dark MageBossSecret
Demon of Obedience
Demon of ObedienceBossSecret
Demon Prince
Demon PrinceBossSecret
Diamond Officer
Diamond OfficerBossSecret
Dynablade
DynabladeEliteLegendary
Elf Mage Clone
Elf Mage CloneBossSecret
Fabric Curse
Fabric CurseBasicRare
Fairy
FairyBasicRare
Faith
FaithBossSecret
Flame Emperor
Flame EmperorEliteLegendary
Furyblade
FurybladeEliteLegendary
Gargoyles
GargoylesBasicRare
Glam Reaper
Glam ReaperEliteLegendary
Grey Demon
Grey DemonEliteLegendary
Heart Officer
Heart OfficerBossSecret
Ice Mage Clone
Ice Mage CloneEliteLegendary
Imitation Demon
Imitation DemonEliteLegendary
Imperial Council
Imperial CouncilEnemyRare
Imperial Warrior
Imperial WarriorEnemyRare
Insect Curse
Insect CurseEliteLegendary
Jelly
JellyEliteLegendary
Khakkhara
KhakkharaEliteLegendary
Knight
KnightBasicRare
Lower Deity
Lower DeityEliteLegendary
Marine
MarineBasicRare
Mirror Demon
Mirror DemonBossSecret
Mr. Magenta
Mr. MagentaEliteLegendary
Mutant Parasite
Mutant ParasiteBossSecret
Oni
OniEliteLegendary
Orange Petal
Orange PetalBossSecret
Pacifism
PacifismBossSecret
Pelican Curse
Pelican CurseEliteLegendary
Piety
PietyBossSecret
Proctor Clone
Proctor CloneBossSecret
Purity
PurityBossSecret
Purple Flower
Purple FlowerBossSecret
Razorjaw
RazorjawBossSecret
Reaper
ReaperBasicRare
Red Demon
Red DemonEliteLegendary
Resurrected Knight
Resurrected KnightBasicRare
Reticence
ReticenceBossSecret
Rope Weaver
Rope WeaverBossSecret
Sashimi
SashimiEliteLegendary
School Curse
School CurseBasicRare
School Girl
School GirlEliteLegendary
Serpent Medic
Serpent MedicEliteLegendary
Serpent Sage
Serpent SageEliteLegendary
Silver Justice
Silver JusticeBossSecret
Silver Serpent
Silver SerpentBossSecret
Skull Troop
Skull TroopEnemyRare
Skull Trooper
Skull TrooperEnemyRare
Soul Footsoldier
Soul FootsoldierBasicRare
Spade Officer
Spade OfficerBossSecret
Spiral Clone
Spiral CloneEnemyRare
String Demon
String DemonBossSecret
Thread Demon
Thread DemonEliteLegendary
Titan Worm
Titan WormBossSecret
Toy
ToyBasicRare
Yellow Petal
Yellow PetalBossSecret

Information

Enemies are typically encountered throughout every Gamemode across various Maps. Gamemodes are structured to have various archetypes of enemies with varying Health Points (HP) and walkspeed, as well as enemy-specific Modifiers.

Most gamemodes progressively increase the HP of all enemies, and typically have an enemy body composed of Basic enemies, stronger and more significant Elites (like mini-bosses, for example), and highly significant and powerful Bosses. The significance of an enemy typically denotes its scarcity, and most always denotes its 'severity'—the perceived threat of their HP and mechanics.

So long as an enemy is present on the map, a traditional match will not end.

Mechanic Structure

Enemies are built upon a global scaling system. Firstly, all enemies are empty entities with no true differentiation except their Type, Model, and Base HP. An enemy's base HP is the primary factor in the scaling formula. Some factors can override it, just as they can override later parts of the formula. Because of this design, enemies don't have inherent Modifiers or final HP.