Gamemodes
Gamemodes refers to the category of any and all playable scenarios. Each Gamemode is typically unique and may or may not follow the consistent theme of the game. Within each Gamemode are unique subcategories pertinent to the type of Gamemode. Most Gamemodes are accessible by maneuvering the Lobby, centralized in the Play UI. Gamemodes consistently utilize wave-based gameplay on a selected map.
7 modes from the Gamemodes hub (7 with linked wiki pages). Display depth is hub + list — not full entity parity with Units.
Progressive
which focuses on Gamemodes that follow a linear style of progression, divided into a select number of stages that subsequently unlock one another. Each Gamemode in the Progressive section is largely unique in its gameplay and the rewards it offers
StoryThe Story gamemode is the primary progressive mode in Anime Expeditions. Each stage in Story uses a themed map & enemies, appearing as a floating island within the story select menu. Within each Story stage are 5 Acts (levels), 1 Mastery Act, and an Infinite Mode. RaidRaids are a progressive gamemode similar to Story. They are considered particularly difficult, and as such will offer unique mechanics, greater rewards, and special assistance. Raids use a different stage structure to Story; each Raid has three stages, its own map & Food type, and Raid-specific rewards. ChallengeChallenges are one of the Reward Gamemodes avaliable in Anime Expeditions. They consist of special versions of Story Mode stages played on Hard Mode with difficulty increasing Stage Effects. Challenges rotate on a fixed schedule and are shared globally, meaning all players share the same reset time. ExpeditionsExpeditions is a special gamemode players unlock unpon reaching level 20. It consists of a linear payload Defense through various Nodes, each bringing about a special phase during the player's expedition. The gamemode also allows the players to build their own Expedition Center along with other buildings (Research Lab, Armory, Gold Mine, Training Grounds, Resource Drill, Shop and Quest Board), each further enchancing gameplay when built and/or upgraded using aquired resources from past expeditions.
Competitive
which focuses on Gamemodes that operate on cyclical resets. Every set amount of time, typically called a Season, each Gamemode has its rewards and requirements changed. The core feature of Competitive Gamemodes is the presence of a Leaderboard, which allows players to compare to one another and the highest rankers
TournamentTournaments are a competitive gamemode where players clear rotating stages to earn points on a leaderboard, competing within randomly assigned brackets. Performing well rewards players with Crowns, a currency exclusive to the Tournament Shop, as well as exclusive units and skins. Global TournamentGlobal Tournament is a Competitive Gamemode based around the Infinite stage system. They measure player progress in any given map's Infinite mode and track score purely by the highest wave reached. Each map has its own Global Tournament active and as such its own Leaderboard.
Other
which houses Gamemodes that do not fit in the above categories



