Gameplay · Other

Sandbox

OtherGamemode

Sandbox is the dedicated testing gamemode in Anime Expeditions. It allows players to select any available map and freely manipulate nearly every aspect of a match through the Controls panel, making it the primary tool for testing unit performance, unique interactions, and stage conditions outside of normal play.

Source: Sandbox · revid 7202

Overview

Sandbox is the dedicated testing gamemode in Anime Expeditions. It allows players to select any available map and freely manipulate nearly every aspect of a match through the Controls panel, making it the primary tool for testing unit performance, unique interactions, and stage conditions outside of normal play.

Controls

Game

The Game category governs the match's core conditions.

SandboxGameButton
SettingDescriptionRange
YenSets the player's starting Yen.0 – 9,999,999
Base HealthSets the number of base health stocks.1 – 99
Base ShieldSets the number of base shield stocks.0 – 99
Player Count ScalingSimulates a match with a set number of players for scaling purposes. This increases the health of enemies by 50% per "player" past the first, up to a maximum of 10.5x HP at 20.1 – 20
WaveManually sets the current wave.1 – 9,999
Skip WaveImmediately skips to the next wave.
Waves EnabledToggles waves passing on or off.
Game SpeedAlters enemy movement speed, timers, and wave pacing simultaneously.0 – 10
Units

The Units category holds every unit in the game and allows players to spawn any unit with fully configurable properties.

SandboxUnitsButton
SettingDescriptionRange
LevelSets the unit's level.1 – 50
Damage %Modifies the unit's damage output.-5 – 20
SPA %Modifies the unit's seconds per attack (attack speed).10 to -15
Range %Modifies the unit's attack range.-10 – 15
Max PlacementSets how many of this unit can be placed at once.1 – 15
TraitTrait]] to the unit.
Equipment #1equipment]] item to the unit's first slot.
Equipment #2equipment]] item to the unit's second slot.
ShinyToggles whether the unit spawns as a Shiny variant.Yes / No
Enemies

The Enemies category allows players to spawn any enemy in the game with fully configurable properties.

Sandbox Enemies Button
SettingDescriptionRange
Health MultiplierMultiplies the enemy's base health.1 – 100
Speed MultiplierMultiplies the enemy's base movespeed.1 – 100
Forced HealthOverrides the enemy's health to a fixed value.0 – 99,999,999
Forced SpeedOverrides the enemy's movespeed to a fixed value.0 – 100
ShieldSets the enemy's shield value.0 – 1,000
AmountSets how many of the selected enemy will spawn.1 – 10
Modifier 1enemy modifier]] to the spawned enemy.
Modifier 2enemy modifier]] to the spawned enemy.
Modifier 3enemy modifier]] to the spawned enemy.
Modifiers

The Modifiers category presents a full grid of every available game modifier, which can be freely selected and applied to the current match.

Sandbox Modifiers Button
ModifierDescription
Boss WavesAll enemies are bosses.
Cards DisabledBlood Money and Bounty Hunter Cards are disabled.
MirrorEnemies copy ally units' elements as resistances.
No AnvilsStat Anvils are disabled.
No FarmsFarm units are disabled.
No RepairThe Repair Hammer is disabled.
No Research TreeResearch Tree Upgrades are disabled.
No TomesTrait Tomes are disabled.
ResistanceResistances cycle from Flame > Hydro > Gale > Terra > Light > Storm > Dark every 30s.
ShieldedAll enemies spawn with 10 shields.
Short RangeAll ally units' ranges are decreased by -25%.
SpeedyEnemies are 50% faster.
TraitlessAll traits disabled.
Upgrade CapOnly 25 upgrades are allowed across all units.
Maps

The Maps category presents a full grid of every available map, which can be freely selected at any time.

Sandbox Maps Button

Trivia

  • Nothing happens when your base stocks reaches zero in this game mode. Units will continue attacking as if you still had stocks.
  • Manually spawned enemies' HP is hardcapped at 99.9M, but naturally spawned enemies can have far more HP. If you have 20 player scaling on Kings Tomb, a boss on Wave 10,000 will have 1.28T HP.