Gameplay · Other
Sandbox
Sandbox is the dedicated testing gamemode in Anime Expeditions. It allows players to select any available map and freely manipulate nearly every aspect of a match through the Controls panel, making it the primary tool for testing unit performance, unique interactions, and stage conditions outside of normal play.
Source: Sandbox · revid 7202
Overview
Sandbox is the dedicated testing gamemode in Anime Expeditions. It allows players to select any available map and freely manipulate nearly every aspect of a match through the Controls panel, making it the primary tool for testing unit performance, unique interactions, and stage conditions outside of normal play.
Controls
Game
The Game category governs the match's core conditions.

| Setting | Description | Range |
|---|---|---|
| Yen | Sets the player's starting Yen. | 0 – 9,999,999 |
| Base Health | Sets the number of base health stocks. | 1 – 99 |
| Base Shield | Sets the number of base shield stocks. | 0 – 99 |
| Player Count Scaling | Simulates a match with a set number of players for scaling purposes. This increases the health of enemies by 50% per "player" past the first, up to a maximum of 10.5x HP at 20. | 1 – 20 |
| Wave | Manually sets the current wave. | 1 – 9,999 |
| Skip Wave | Immediately skips to the next wave. | — |
| Waves Enabled | Toggles waves passing on or off. | — |
| Game Speed | Alters enemy movement speed, timers, and wave pacing simultaneously. | 0 – 10 |
Units
The Units category holds every unit in the game and allows players to spawn any unit with fully configurable properties.

| Setting | Description | Range |
|---|---|---|
| Level | Sets the unit's level. | 1 – 50 |
| Damage % | Modifies the unit's damage output. | -5 – 20 |
| SPA % | Modifies the unit's seconds per attack (attack speed). | 10 to -15 |
| Range % | Modifies the unit's attack range. | -10 – 15 |
| Max Placement | Sets how many of this unit can be placed at once. | 1 – 15 |
| Trait | Trait]] to the unit. | — |
| Equipment #1 | equipment]] item to the unit's first slot. | — |
| Equipment #2 | equipment]] item to the unit's second slot. | — |
| Shiny | Toggles whether the unit spawns as a Shiny variant. | Yes / No |
Enemies
The Enemies category allows players to spawn any enemy in the game with fully configurable properties.

| Setting | Description | Range |
|---|---|---|
| Health Multiplier | Multiplies the enemy's base health. | 1 – 100 |
| Speed Multiplier | Multiplies the enemy's base movespeed. | 1 – 100 |
| Forced Health | Overrides the enemy's health to a fixed value. | 0 – 99,999,999 |
| Forced Speed | Overrides the enemy's movespeed to a fixed value. | 0 – 100 |
| Shield | Sets the enemy's shield value. | 0 – 1,000 |
| Amount | Sets how many of the selected enemy will spawn. | 1 – 10 |
| Modifier 1 | enemy modifier]] to the spawned enemy. | — |
| Modifier 2 | enemy modifier]] to the spawned enemy. | — |
| Modifier 3 | enemy modifier]] to the spawned enemy. | — |
Modifiers
The Modifiers category presents a full grid of every available game modifier, which can be freely selected and applied to the current match.

| Modifier | Description |
|---|---|
| Boss Waves | All enemies are bosses. |
| Cards Disabled | Blood Money and Bounty Hunter Cards are disabled. |
| Mirror | Enemies copy ally units' elements as resistances. |
| No Anvils | Stat Anvils are disabled. |
| No Farms | Farm units are disabled. |
| No Repair | The Repair Hammer is disabled. |
| No Research Tree | Research Tree Upgrades are disabled. |
| No Tomes | Trait Tomes are disabled. |
| Resistance | Resistances cycle from Flame > Hydro > Gale > Terra > Light > Storm > Dark every 30s. |
| Shielded | All enemies spawn with 10 shields. |
| Short Range | All ally units' ranges are decreased by -25%. |
| Speedy | Enemies are 50% faster. |
| Traitless | All traits disabled. |
| Upgrade Cap | Only 25 upgrades are allowed across all units. |
Maps
The Maps category presents a full grid of every available map, which can be freely selected at any time.

Trivia
- Nothing happens when your base stocks reaches zero in this game mode. Units will continue attacking as if you still had stocks.
- Manually spawned enemies' HP is hardcapped at 99.9M, but naturally spawned enemies can have far more HP. If you have 20 player scaling on Kings Tomb, a boss on Wave 10,000 will have 1.28T HP.





